Tokyo Xanadu eX+ Review - RPGamer (2024)

A Partial Eclipse

Nihon Falcom’s success of the past few years has been driven by two main series: the fast-paced, exploration-focused Ys and the turn-based, plot-heavy The Legend of Heroes. Looking to try out something new, but not too new, the company created a title in the form of Tokyo Xanadu that looks to combine various elements of those two series, with an urban fantasy setting greatly reminiscent of the Persona series. In addition to its original Vita release, localised by Aksys Games in early 2017, the developer also produced an enhanced version Tokyo Xanadu eX+ for PlayStation 4 that arrived in the west just before the new year. The game provides lots of entertainment, complete with the charm and strong characters that Falcom games have come to be known for, though the extra content might not be as substantial as owners of the (previously-reviewed) Vita release considering a second purchase would like.

Tokyo Xanadu eX+ takes place in Morimiya City, a fictional suburb of Tokyo. Ten years prior, the city was shaken by a devastating earthquake that was caused by an entity from a mysterious other world called the Eclipse, which is home to hostile beings called Greed. Main protagonist Kou Tokisaka becomes embroiled in events surrounding the Eclipse, when he attempts to come to aid of classmate Asuka Hiiragi and discovers his ability to both see and manifest a special weapon within the Eclipse, as well as her secret role in an organisation investigating it. With the Eclipse usually taking the form of dungeons with an especially powerful Greed at the end, and having a penchant of snatching up people through the gates it manifests in, Kou and his expanding group of allies look to investigate and prevent disaster as it encroaches on the real world or others try to use it for their own goals.

The game is divided into a chapter structure lifted almost wholesale, along with some minigames and the passive ability system, from The Legend of Heroes: Trails of Cold Steel. There is a bit of a greater focus on being more episodic content, further embedded by an opening movie that appears near the start of each of them. Chapters generally start with introductory event scenes before Kou receives some free time, where he can wander the city, talk with the many deep NPCs living there, undertake quests, and increase his affinity with allies through events. Aiding with these are Xiphones and a social media program called NiAR that take the role of quest logs and providing an always-expanding glossary as players interact with characters, reads books, etc. Thanks to their manufacturer’s connection to the Eclipse-related organisations, the Xiphones are also the primary method of summoning weapons used in the Eclipse, though for those with the nebulous potential to do so.

Wise Advice

Each chapter tells a fairly self-contained story — usually focused on an upcoming party member — but also helps to build up the overall narrative, and this structure works nicely from a pacing standpoint. However, chapters can start out a bit plodding, as there is an awful lot of talking between leaps into the Eclipse, especially if players want to do all the quests and fill out their Xiphone. The large questions left at the end regarding the nature of the Eclipse may also disappoint some, but Tokyo Xanadu eX+ succeeds at providing an engaging story. The game provides a strong cast, with the wider city and its inhabitants ably assisting in building a highly charming setting. Heartwarming moments are present in abundance, and Kou himself is a great protagonist throughout.

The primary additions to the eX+ version are the side chapters at the end of each original chapter and a post-epilogue After Story. These don’t add anything especially substantial by themselves, offering some character-related event scenes and a bonus dungeon with the characters involved in the scenes, though it does provide some hints for the special After Story chapter set some months after the main game. The extra content probably won’t be enough to justify another full purchase for those who have played the original, but it is a welcome addition, further adding to the charm of the game and affording the characters more fun interactions.

Combat doesn’t quite reach the stratospheric bar set by the most recent Ys games, but it is nonetheless highly enjoyable. Players take a party of up to three into each dungeon. Only one character is active, but the others can be switched in immediately with a single button press. Changing characters is a key part of combat, with each character having their own attack element and virtually every enemy having an elemental weakness. The active character has a pretty standard selection of controls: dodge, jump, standard attack, charged attack, ranged attack, and aerial attack. On top of these there are three special attacks or bursts that can be easily activated.

Some enemies can hit hard if players aren’t paying enough attention, but in general the game is quite forgiving. Players can freely adjust the difficulty so if things are becoming too tough or lack enough challenge on the Normal difficulty it can be bumped up or down. There is usually enough telegraphing of incoming attacks by enemies so that players can time a parry-esque dodge, or simply run out of the way completely, and the various special attack options hit very hard and are especially useful for getting out of tough situations. All the different enemies are appreciably different in how they attack, particularly bosses, so players do have to take note of what enemies are likely to do.

Dungeons themselves are nicely sized to provide good bursts of action without becoming a drag, while the ranking system and various chests encourage players to investigate all the nooks and crannies but to not spend too long doing so. Character progression is pretty standard, with accessories and gems used to provide the most customisation. Instead, variation is provided through the significantly different ways party members control, and with the game’s direction geared at frequently swapping between them, this helps keep the combat feeling fresh throughout. In the end everything combines nicely to make for engaging and entertaining gameplay that never overstays its welcome.

As per usual for the developer, the soundtrack is provided by the Falcom’s JDK Sound Team, and maintains the very high standards that have come to be expected of it. The upbeat themes used around Morimiya City are a pleasure to listen to. Voice acting is Japanese only, and like other Falcom titles is a bit more sparingly used for more innocuous scenes, but does a good job with all the important events and the in-game chatter. The upgrade from the PlayStation Vita to PlayStation 4 works nicely, with the game looking good and running excellently throughout. Character models aren’t as incredibly detailed as they might be in other games on the console, but the designs and locations are pleasing to behold and are nice and crisp.

For those planning to pick up one of the versions of Tokyo Xanadu, eX+ would be the recommended one for the extra event scenes and character interactions that come with it. Its improvements — including an assortment of minor quality of life upgrades — mean that it is the better release, but those who prefer to play on handheld shouldn’t feel at all shortchanged by the original; the extras are more a bonus than anything and players are getting a substantial and greatly absorbing experience either way. Nihon Falcom’s charm permeates throughout and its incredibly easy to get attached to Morimiya City and its residents.

Scores

Tokyo Xanadu eX+ Review - RPGamer (3)

BATTLE SYSTEM



INTERACTION



ORIGINALITY



STORY



MUSIC & SOUND



VISUALS



Tokyo Xanadu eX+ Review - RPGamer (4)

ps4

40-60 HOURS

EASY

Fun combat and dungeons

Entertaining cast

Great soundtrack

Events can drag on a bit

New content doesn't add much

Tokyo Xanadu eX+ Review - RPGamer (2024)

FAQs

Tokyo Xanadu eX+ Review - RPGamer? ›

The large questions left at the end regarding the nature of the Eclipse may also disappoint some, but Tokyo Xanadu eX+ succeeds at providing an engaging story. The game provides a strong cast, with the wider city and its inhabitants ably assisting in building a highly charming setting.

How long does it take to beat Tokyo Xanadu eX+? ›

How long is Tokyo Xanadu eX+? When focusing on the main objectives, Tokyo Xanadu eX+ is about 45½ Hours in length. If you're a gamer that strives to see all aspects of the game, you are likely to spend around 86 Hours to obtain 100% completion.

How do you get the true ending in Tokyo Xanadu? ›

You need to have your Chi, Yuu and Jin total to 8 or more. (Kou's personality stats, aka, Wisdom, Courage and Reputation). You can always check the amount by going to NiAR > MAIN > Profile.

Is Xanadu worth watching? ›

It is one of the dumbest movies of the 1980s, and one of the most joyful movies of the 1980s. Fresh score. … This may not be Xanadu as Orson Welles or Coleridge imagined it, but it you're looking for a gaudy pleasuredome with Gene Kelly dancin' to ELO, you're absolutely welcome to this one…

How many chapters are in Tokyo Xanadu eX+? ›

Main game 8 chapters plus an eX-only extra chapter.

Does Tokyo Xanadu have romance? ›

In Tokyo Xanadu, the romantic subplot is a major part of the game's narrative and character development. The player character, Kou Tokisaka, can choose to romance one of four female characters: Asuka, Sora, Rion, or Mitsuki.

Is Tokyo Xanadu turn-based? ›

Tokyo Xanadu has a number of key differences that set it apart from the Persona series. While you still play as a very special boy who can fight monsters in a shadow realm only a few people can see, these fights are real-time rather than turn-based.

Is Tokyo Xanadu related to Xanadu next? ›

While being based on the Xanadu series, which includes Xanadu (1985) and Xanadu Next (2005), Falcom set out to create a game with a different feel than their other fantasy-based role-playing game franchises, with the game taking place in a fictional district of modern-day Tokyo called Morimiya City, incorporating the ...

Who is the white shroud Tokyo Xanadu? ›

Jun Kohinata
AliasWhite Shroud Knight of Seals
Personal Information
GenderMale
Age16
12 more rows

What happens at the end of Xanadu? ›

However, Zeus sends Sonny back to Earth. Kira then professes her feelings for Sonny, and Zeus ultimately relents, allowing her to be with Sonny for "maybe just one moment, or forever". Kira and the Muses perform at the grand opening of the Xanadu club before returning to their realm.

Is Xanadu kid friendly? ›

Based on the Universal Pictures cult classic movie of the same title, which starred Olivia Newton-John and Gene Kelly, Xanadu is hilarity on wheels for adults, children and anyone who has ever wanted to feel inspired.

What time period is Xanadu set? ›

Xanadu follows the journey of a magical and beautiful Greek muse, Kira, who descends from the heavens of Mount Olympus to Venice Beach, California. in 1980 on a quest to inspire a struggling artist, Sonny, to achieve the greatest artistic creation of all time – the first ROLLER DISCO! (Hey, it's 1980!)

What is Xanadu based on? ›

Coleridge's fantasyland was based on Shangdu (“Upper Capital”), near present-day Duolun in Inner Mongolia, to which the real Kublai Khan moved the seat of Mongol government in the early 1260s. Coleridge's name Xanadu persisted in common usage.

Who is the protagonist in Tokyo Xanadu? ›

Kou Tokisaka ( 時坂 トキサカ 洸 コウ , Tokisaka Kou) is a main character and the lead protagonist in Tokyo Xanadu. He is a second-year student at Morimiya High School and is often paired up with Asuka Hiiragi or Rion Kugayama.

Can I run Tokyo Xanadu eX+? ›

Tokyo Xanadu eX+ system requirements state that you will need at least 4 GB of RAM. To play Tokyo Xanadu eX+ you will need a minimum CPU equivalent to an Intel Core 2 Quad Q6600. Tokyo Xanadu eX+ will run on PC system with Windows 7 (64-bit) and upwards.

How many rooms are there in the Tokyo edition? ›

The Tokyo EDITION, Toranomon features 206 hotel rooms and suites with iconic skyline views, including 15 rooms with outdoor terraces.

How long to beat Tokyo Babel? ›

Updated:
Single-PlayerPolledAverage
Main Story222h 12m
Main + Extras129h 50m
Completionist326h 42m
All PlayStyles625h 43m

How long does it take to beat the Masters pupil? ›

The linear 2D platformer features twelve levels of mind-bending puzzles based on colour, physics and space, taking about 5 hours to complete.

How long does it take to beat Madarame's Palace? ›

You have until June 5th to steal Madarame's treasure! You cannot complete this Palace in a single day as it requires you to leave at two points for the story, so at least three days in a row are needed.

How long does it take to see the Imperial Palace in Tokyo? ›

Touring the palace

Tours (lasting around 1¼ hours) run at 10am and 1.30pm usually on Tuesday to Saturday, but not on public holidays or mornings from late July through to the end of August. They're also not held at all from 28 December to 4 January or when Imperial Court functions are scheduled.

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